Array Consortium
Contents
Organization Overview
Formed in response to conditions on independent smugglers by organizations like the Hutt Cartel, the Array Consortium - so named after the notorious Sabacc hand - is an organization that began as a collection of free trade captains (read: smugglers) who worked together to further their fortunes free of exploitation. Headed by the smuggler, Adhar Gann, the Consortium has since evolved into a small but profitable organization not only associated with smuggling but arms dealing and other related endeavours, as well as legitimate trade and security. Although it has vastly outgrown its original mission, the Consortium still assists independent operators as requested, and is often involved in anti-pirate activities or other matters in which independent trade - both legal and not - are supported.
Benefits of Membership
- Captains and their crews protect and aid one another in finding equipment, lucrative smuggling and trade routes, and assistance in conflicts (plots).
- Captains who lose their vessels via RP or misadventure can petition the Consortium to assist them in regaining vessels or, if impossible or infeasible, purchasing a replacement.
- Captains and their crews can find shelter from conflict or legal assistance.
- Captains and their crews can cross paths with smugglers belonging to other organizations, creating cross-factional RP!
- Assistance to those crew who wish to buy their own ships and become smugglers in their own right.
- Assistance to traders who wish to make the jump from everyday commerce to the smuggling trade.
- No small degree of excitement and action participating in patrol campaigns and brushfire wars to help tame a galaxy currently chock full of opportunistic malcontents.
- See the galaxy, make money, avoid jail. Live the dream!
How to Join
Contact the Senior Captain via RP or IC @mail, or by contacting any other Consortium member by the same means. All manner of roles are accepted, from smugglers to soldiers to scientists. Inquire to see if we can make use of you!
The Consortium has openings in the following branches:
- Capital Ship Crew: The Serious Business is always in need of crew, from engineers to medical operatives, scientists and hospitality staff. Think you might fit in? Let us know.
- Consortium Marines: Serving as the Consortium's security and battle forces, the Consortium Marines are a small, talented, and heavily mechanized force utilized not only to secure Consortium interests and assist its members but to project its influence and prosecute warfare when hired or drawn into conflicts. PC Marines are issued standard equipment with special weapons and vehicles on hand per mission - rather than cannon fodder, the Consortium goes to great lengths to develop its forces and preserve its investment in them.
- Combat Pilots: The Serious Business has a sizable flight group, the ships of which require talented pilots. Beyond its defense and patrol wings, advanced starfighters and combat craft are regularly sortied on various combat missions.
- Smugglers and Traders: Legitimate or not, business-beings make up the backbone of the Consortium's activities in the Rim. Come join, have your ships maintained and your business supported, all while making money for yourself in the wild corners of the Rim!
Membership
- Adhar Gann
- Zerna Gann
- Mandl
- Qrzzl
- Aola Ziveri
- Samaya
- Tamrae
- Sarna
- R5-DT
- Sion Corvara
- David Ironside
- Viktar
- Elias
- Naldana Bienaenn
- Dorian Marcis
- Vran
- Lara Dax
- Orcus
- Klo Chaze
- Kiaran
- Kaelyn
- R3-S2
- Aurora
- Meep
- Splifivanovich
- Rhani Aeternum
- Jayla Shane
- Pash Danigo
- Kole Veyl
"Thrilling Adventures"
General Adventures
- The Think Tank
- Things Don't Go Smooth
- Gate Crashers
- New Beginnings
- Aliases Corcer and Cuul
- We Actually Made That Stick
- Ryloth Holiday
- Skin Flicks
- Mother, Droids, Rockets, and Speed
- Four Arms, Silver Tongue
- Dash! Aaaa-aaaaaah!
- The Soccoran Survey
- Sour Run
- We Don't Like Their Kind Here
- A Day Out With Captain Gann
- Pazaak Night
- The Doom-Bug Deli Run
- The Ransom
- Animal Control
- Rich Idiots
- The Buzzards are Bold
Resistance/Overarching Story Arc:
- Beer, Bacta, and Business
- Adhar Makes A Call
- Red Stars At Night, And The Wheel Turns.
- Terrible Negotiations
- A Small Donation
- A Question of Politics
Mara Jade Stories
- In Which She Says Goodbye
- Fellowship and Loss
- Drinking Solo
- We Request, Dear Lady...
- I Know You Know We Know
Tripping The Rift Arc
- Tripping the Rift, Part One: OH GOD, WHAT IS THAT
- Tripping The Rift, Part Two: THERE'S SOMETHING ON THE HULL!
- Tripping The Rift, Part Three: The Iron Lady and the Lucky Break
- Tripping the Rift, Part Four: Death in the Trees
The Inheritance Arc
- The Inheritance, Part One: The Corellian Drive-By Shooting Blues
- The Inheritance, Part Two: New Friends and Dead Men
- The Inheritance, Part Three: The Yellow Man
- The Inheritance, Part Three and a Half: Interlude
- The Inheritance, Part Four: The Moonstormer
The Serious Business Arc
- The Castle Breached
- Razing the Imperious
- Starting the Business
- Pirating Pirates for Fun and Profit
- Enter the Dragons
- The Dragons' Head Revealed
The Mathall Syndicate Arc
- Breakers of Chains
- He Who Controls The Spice...
- Retribution Day (The following events happen on the same day)
- Cloak and Dagger, Part 1
- Speaking With The Master
- A Yellow Opportunity
- The Infiltrator, Part 1
- In-System Road Rage
- The Infiltrator, Part 2
- Cloak and Dagger, Part 2
- Blast Processing
- Flight of the Blackguard
- Weird Science
- Drug-Worlds and Invisible Killers
- Cloak and Dagger, Part 3
- A Dutiful Child, Part 1
- The Infiltrator, Part 3
- A Dutiful Child, Part 2
- Cloak and Dagger, Part 4
- The Yellow Hunt Begins
- Cloak and Dagger, Part 5
- The Upper Hand
- Didn't Get The Memo
- Mad Love (And What Comes Of It)
The Conquest of Lok
- The Preparations Are Made
Paramilitary Fun
- The Liberation of Sarkhai
- The Curtain Rises
- Recon Duty
- Civil Space Patrol
- Sniffing Around
- Turtle Run
- Gunboat Diplomacy
- Battle At Jaynat
- Spoof 'Em
- Assault on Complex Seven, Part I
- Rock Pounding
- Assault on Complex Seven, Part II
- Wrecking Crew
- Assault on Complex Seven, Part III
- Demolition Flight
- Assault on Complex Seven, Part IV
- Raiding Party
- Mystery Bulk
- Debt Inspection
- Closing Accounts