Fyrris Vochar
Fyrris Vochar
Title: Four Armed Bandit
Race: Codru-Ji
Sex: Male
Profession: Gambler
Homeworld: Munto Codru
Organization: Privately Employed
Ship: Dark Fathier
Logs
- Log:Sabaac: Pakko's Place, Nar Shaddaa
- Log:Jervo's World Cup - Ice Mountain
- Log:Jervo's World Cup - Sand Dunes
- Log:Heliost Crew: It's like a spray bandage!
- Log:Inter-Rim Championship Races: Bespin
- Log:Inter-Rim Swoop Circuit: Corellia
- Log:Inter-Rim Swoop Circuit - Sluis Van
- Log:Inter-Rim Swoop Circuit - Nal Hutta
- Log:Inter-Rim Swoop Circuit - Taris
- Log:Inter-Rim Swoop Circuit - Lothal
History
Like all Codru-Ji the first years of Fyrris’s life were spent as a wyrwolf, taught as best as he could be in his early year as a sectopod canid. His parents being moderately affluent within their local region, really the equivalent of aldermen, or a mayoral associate, made him a target, and during one of the ritual kidnappings so frequent on Munto Codru. The problem that followed was the kidnappers were hired out from mercenaries in the system who, not understanding the children of the species, simply left and sold Fyrris to a high society couple who were looking for an exotic pet. Well cared for and affectionate to his new caretakers, the change in lifestyle, while an initial shock was something a creature like a Wyrwolf could better adapt to than other kidnapped children.
Upon his metamorphosis, in their suite on the Star Princess, at puberty - Gellif and Oona Vochar of Thyferra considered, and accepted, the option of simply keeping the young man. A interesting family feature, and a talking point among the cartel families at home - Fyrris, named so by his adoptive parents, was taught by family tutors, becoming another Thyferran ‘Noble’ with little skill other than reading a room and being charming when needed. Much of his time was spent, when not being tutored, started revolving around card play and betting on races. Spending his family’s money on risks, and slowly learning how to lie with a smile and read others for how to better manipulate or read them while at the table.
In his mid-twenties, while aboard a gambling cruise ship, Fyrris found out how bad a gambler he was, stranded without credits and turned off the ship at the next port of call - his family was frustrated with his overspending of his allowance and required he figure out how to get home, and they would only help if it was life and death.
Six months spent on a space station in the Corporate Sector, he learned his greatest talents in palming and tricking others into giving away their tells. Successful in securing enough credits to book a cruise that would take him home, Fyrris was sure he’d found his calling.
Present State
The proprietor of the Pazaak and Tabac, Fyrris has been set out into the galaxy to endure as he will. Associated in the past with Dr. Atrel Katah, the doctor's disappearance has left him to his own devices. A gambler with all intent to do as he pleases, the winds of fate are his guide and he floats on them without tether. Unable to deny some embitterment regarding how his fortunes faired and fell in that time - the lessons learned about self were undeniable. The losses enough to drive him more inward and into a state of seeking more selfish pursuits, but also resulting in his own personal home to travel the galaxy with as he pleases. No gaudy yacht, but no small, spare, shuttle either. A personal freedom but also a perpetual reminder of the changes he had been subjected to.
A man of means by no means, the Gambler has been on a few wild adventures, involving Ryloth and giant monsters but prefers his quiet life behind the cards, throwing chance cubes, or betting on the races... though he does seem to have a tendency to be able to acquire things for the right price.